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Teamwork In The Games Industry:  Embrace It Or Consider An Alternative Line Of Work
 
January 19, 2009
By Eric M. Scharf
 
When hiring managers, from time to time, focus exclusively on what a resume displays (versus what a thorough background check will illuminate in terms of character, work ethic, and one's ability to play nice with others), a team-product-and-company damaging issue will inevitably surface.

This is just one of those items on a parental check list that should be dealt with during pre-school and elementary school years, and, yet, each person's upbringing and genetics are different, and, as Dan Patrick, formerly of ESPN, used to say (paraphrased): "You can't stop it, and you can only hope to contain it."

And, what if you had the perfect childhood and upbringing (with perfect skin, hair, teeth, musculature, no body odor or bad breath to speak of, as well as a really engaging personality), only to have your first few jobs expose you to teammates who are truly incapable (in quality, skill, and collaboration), with rotten attitudes to boot?

You are either (a) experiencing a run of highly coincidental bad luck in a team environment, or (b) you are unknowingly wearing your perfection on your sleeve, which, ironically, to your teammates makes you appear aloof, unforgiving, and cold, or (c) you are on to something very real, occurring far too often, and you will either become a successful remote contractor, or you will leave the games industry, never to return, and never to lay blame, either. "It is what it is" - Bill Parcells.

Should people, with any appreciation for their fellow human beings, recognize-and-value the concept of teamwork? Yes, but this is a "free country," and people who cannot seem to work together, or do not want to work together with others in a team-by-necessity work environment (no matter how compelling a regular paycheck may be), simply do not have to agree with this line of thinking.  Companies and co-workers, in general, can be as successful as they wish to be, or, they can limp along and be as miserable as imagination will allow.

If a person who is anti-teamwork is determined to be a part of the games industry, then, that person, whether in-house or outsource (especially outsource - where communication is paramount to success), absolutely must find the intestinal fortitude to extend an olive branch of understanding, at least once if not twice, to a group of teammates who may be functioning on a completely different or higher level of communication and achievement.

That person needs to find a middle ground that allows just enough professional-and-collaborative peace between teammates to prevent any damage to the success of a product, which directly affects the payroll of an employer, which allows you to be employed in the first place. A quality Human Resources Manager, armed, of course, with an approved mission to procure an even-but-prioritized mix of human being and fantastic skill set, always goes a long way towards preventing such a burden to a team of employees charged with growing an employer’s stable of successful products.

On the other hand, if you are independently wealthy, and your money is invested in gold, then, you can basically ignore exchange rates and inflation, and tell-off as many past, present, and potential teammates as you wish. Now, before you decide to run out and marry a 99-year-old billionaire who has one week to live and no desire to have you sign a prenuptial agreement, just settle down and come back to reality.

Be constructive, be smart, and objectively survey the games industry employment landscape. Today’s market and products demand people who can-and-want-to-be pleasant and productive teammates, even in times of great stress (which can be often in the games industry), as you will accomplish far more as part of a team than you will as an overtaxed individual. Just ask the Dallas Cowboys of the National Football League. They can tell you all about the need for teamwork.