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Who will provide Linden Lab serious competition to Second Life?
 
“Linden Lab holds a virtual monopoly on a well developed VW economy in Second Life. Their business model depends largely on virtual land sales for revenue. There are thousands of small business entrepreneurs who have been treated to monthly fee increases of 70% and virtual land price adjustments +/- 40%. Economic and platform stability are a challenge that Linden Lab has yet to overcome. Will Google, Microsoft, Intel, or Sony introduce the next VW economic model? What are your thoughts?” - Discussion point as posted by Gabriel Paci, Owner of Angelic Dreams Virtual Estates (and member of LinkedIn Virtual Worlds Group).  The following is a response.
 
December 10, 2008
By Eric M. Scharf
 
Consider that Second Life was developed as much for profit as it was to provide freedom, in the past, from similar, costly, monopolizing virtual world technology. It is not always the case that someone jumps out of the woodwork and creates a world-building tool like Second Life and runs up the costs on its user base.

There have been dozens of people, over the past few years, who have innocently or brazenly stated that, like Firefox to Internet Explorer, the hobbyist society of engineers will rise up and create an inexpensive-and-more-robust alternative to Second Life. Every hour, day, week, month, and year that passes with nary a whisper from this phantom group of people just allows the Second Life product and user base to become larger and larger.

Linden Lab, as a business, has every right to charge whatever it sees fit. It has every right to pledge to release source code at no charge to the Second Life user base and, then, change its mind. Is there a moral issue there? Yes and no. Nothing truly good or useful comes absolutely for free, and, yet, maybe, Linden Lab should adjust its monthly fee in consideration of the size of its user base (which should be rather "large enough" by now).

The fact remains that until an individual, group, or for-profit company decides it is worth the effort to create the next coming of Second Life (as Second Life was the next "something," too, when it came out), Linden Lab will continue to rightfully rule the roost.

Linden Lab is actually calling the technology community's bluff by not creating the most robust patches / updates it can for Second Life. There has been an open invitation, or, better yet, a dare, for someone to come "knock that battery off Linden Lab's shoulder" (age old Robert Conrad reference).

Who is ready to answer the call? Who is ready to prove there is no bluff? Who is ready to show some substance behind the claim that "somebody, someday, is going to save us all with a brand new, low-cost, or free, virtual world technology?"

All I hear is the same thing I always hear when the Second Life user base speaks up: silence.

DISCLAIMER: the last time I got involved in a blog response regarding Second Life, I was accused of being a Linden Lab employee. I assure readers of "The Genuine Article" I am not an employee of Linden Lab, but I have, indeed, used Second Life
.

 
 
This response was posted publicly on the associated LinkedIn Virtual Worlds Group discussion blog.