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Eric M. Scharf has always displayed a strong aptitude towards creativity – in strategy, design, content generation, and communication. He originally intended to pursue a career in the graphic design / visual communication field which – to this day – remains the critical link between most forms of entertainment.
Following two years within an exclusive commercial art program at Plano Senior High School in Plano, Texas – where he augmented his creative abilities – Eric continued to enhance the quality of his craft at CalArts (California Institute of the Arts) in Valencia, California from 1989-1993. An oversaturated, undervalued graphic design field, however, encouraged Eric to invest his skills in a different direction.
Brøderbund Software visited CalArts’ Character Animation department in the School of Film / Video in the spring of 1991. Brøderbund was in search of their first-ever Computer Graphic Artist intern. Eric interviewed with Brøderbund’s then-Creative Director, Michelle Bushneff. Two weeks later – and as the acceptance letter read “after an exhaustive international search” – the Novato, California-based Brøderbund found their intern and, thus, began Eric’s games industry career (which also brought him within an over-the-Golden-Gate-bridge driving distance to his place of birth in the Sunset District of San Francisco).
Upon finishing his internship, Eric returned to CalArts to complete his BFA degree in Character Animation – not yet knowing whether his brief taste of games industry ingredients would make for some serious career cuisine. Eric was hired at the end of that same year by Activision Studios (now known as Activision Blizzard) to become a primary member of one of their most talented development teams (tasked with rejuvenating their popular-but-age-old “Zork” text adventure video game series).



That edition – “Return To Zork (RTZ)” – gave the series a first-ever 2D-rendered graphic adventure and an (at the time) unmatched graphic user interface. RTZ was a multi-sku, million-plus selling success and the key to ensuring Activision’s long-term survival of some extremely delicate financial conditions, which encouraged their relocation from Menlo Park to Santa Monica just prior to Eric's hire.



Decades later – following numerous other product opportunities within game development (from entertainment to educational / training simulations) and other interactive media initiatives beyond game development – Eric is always interested in new and exciting creative technology fields through which he can further expand his hybrid expertise.